• BasementParty [none/use name]@hexbear.net
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    4 months ago

    Yeah, but the mechanics really push you towards certain builds. Bosses are too fast so 90% of the time you can’t use slower, heavier weapons effectively.

    I also didn’t like how they went hard on “long wind up but extremely quick execution” for lots of boss attacks. In DS1 and DS2, you can kinda dodge attacks on instinct alone if your reaction times are good. In Elden Ring, you just have to remember the timing on the attacks which isn’t that engaging. Eventually, I just used my first attempt on ER bosses to kite the boss and study their patterns.

    • TechnoUnionTypeBeat [he/him, they/them]@hexbear.net
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      4 months ago

      For the base game I was annoyed that every fucking weapon I found along the way was either a dex weapon or intelligence scaling magic weapon, when I’d gone strength/faith. Every dungeon I’d come out with either new spells, a new casting staff, or an intelligence weapon

      By the time the game really starts giving you good faith scaling stuff and faith spells, the game’s reached the point where most enemies and bosses are resistant to faith

      At some point I’ll probably try again and just not do the strength route again