- cross-posted to:
- PCGaming@kbin.social
- games@sh.itjust.works
- cross-posted to:
- PCGaming@kbin.social
- games@sh.itjust.works
The 343 Industries shooter exclusive to PC and Xbox consoles is at its worst on the Valve platform with a considerable drop in players compared to its prem…
Honestly, not shocking. Campaign’s fun for a while, but then gets samey. Also, the story’s okay, but I feel like storytelling took a nosedive after 343 took over and Bungie left. Reach was the last Halo game that I would describe as feeling emotional. I still think fondly about the “Remember Reach” campaign and the some of the live action cinematics during the Bungie era.
343… I wanted to like them, but each edition of Halo starting from 4 had something missing from it. And what they did to try and “fix” it just didn’t gel that much for me. I don’t know who could do a better job than them, but at this point I would guess any credible FPS studio.
343 cant make Halo cause Microsoft wants Halo The Product, not Halo The Game.
They dont want couches of happy people playing Blood Gulch, they want preorders and that “marketing moment” they got with Halo 2 and 3. They dont care about the franchise as a thing to be enjoyed, they only understand it as the thing that can be sold, and it shows.
343 devs have gone on record saying the rework of the core game and the stagnant development was due to MS saying “no, thats TOO Halo, you have to make the NEW THING.” And thus we get clusterfuck stories, reworked weapons for no reason (seriously, ANOTHER new pistol and they get rid of the SHOTGUN?), ziplines pulled from Apex Legends and more out of game marketing collabs than in game content. Oh and a shit TV show that Neil Blomkamp shouldve gotten greenlit to make 10 fucking years ago.
Also the PC port of Infinite is trash. You cant give any player input without the frame rate going bananas. Stand still and I get 60 FPS, any motion its 5.