Seems like it is just some cosmetics? Seems like many items you get by interacting with NPCs and others are somehow paid, but I haven’t looked at how that works.
I see a bunch of mentions of Journey. Recently, I’ve been playing Sky: Children of the Light for the first time, which is made by the same devs. It is beautiful, and feels like a spiritual successor to Journey, to me. It is also free to play, so it is easy to recommend trying it out.
I feel like it is best, in racing games, if either:
Otherwise you get some who want to have a fair race and others who think that all racing must be dirty, and it isn’t fun when these collide (literally).
I also got Archon V. Checked my ranked matches after, and a lot of them had Ascendents in them.
I personally buy games almost exclusively on Steam after realizing how much Valve pumps money into open source/Linux gaming, and this is yet another thing on the list. Cool stuff!
I am not a fan of horror games all that much, and Half-Life Alyx is not one, but the horror elements are stronger than previous titles and I still haven’t finished the game because of that. The game is incredible, but I just can’t get past the scary parts.
This has improved further in recent years, so you probably weren’t seeing how it is now.
It may be different in other regions, but I see significantly less toxicity in Dota 2 compared to Counter-Strike, the only other big competitive game I have enough time in to compare it to. Though my CS experience was longer ago, and they could have improved things there, too.
Well, we can also look at their other games for this. For example, in Dota 2, everyone has a behavior score, based on reports and such. This is used for matchmaking on top of skill, and lower behavior scores result in certain restrictions (like can’t speak, can’t ping as much, can’t play ranked, can’t pause).
The way they are handling Deadlock has many parallels to Dota 2. For example: popular invite-only playtest, probably a free-to-play model with cosmetics for sale, Dota 2/Icefrog style gameplay depth and balancing.
This game has consistently had more players than most games on Steam without even being released yet. I think it is far from going the way of Artifact, and is much more likely to take a place alongside Dota 2 and CS2 as a giant multiplayer game with indefinite longevity.
Well, sometimes they do flavour-of-the-month, but only when they want to, not because they exclusively chase trends.
ROG Ally is. ROG is just their “Republic of Gamers” gaming brand, with a bunch of products.
A big part of it, I think: the Steam Controller is different in ways that are unpleasant if you approach it like a standard controller. For example, it is not designed to be gripped around the handles like an Xbox controller, but to rest in your fingers. If you attempt to grip it like a traditional controller, it is uncomfortable and the trackpads are hard to use.
I have a friend who grew to like his Steam Controller after using the trackpads on his Steam Deck. For him, it was realizing the potential of the hardware combined with Steam Input.
I really enjoy all of Valve’s hardware. Others are mentioning the Steam Deck, which is great, but I also love (and frequently use) the Steam Controller and Valve Index.
I don’t know if I have a clear least favorite, as I never owned the things which interest me the least.
https://venturebeat.com/games/valves-gabe-newell-talks/
Some of what Gabe Newell said:
I think there’s a strong temptation to close the platform. If people look at what they can accomplish when they can limit competitors’ access to their platform, they say, “Wow, that’s really exciting.” Even some of the people who have open platforms, like Microsoft, get really excited by the idea that Netflix has to pay them rent in order to be on the Internet.
That’s not how we got here, and I don’t think that’s a very attractive future. So we’re looking at the platform, and up until now we’ve been a free rider. We’ve been able to benefit from everything that’s gone into the PC and the Internet. Now we have to start finding ways that we can continue to make sure there are open platforms. So that involves a couple of different things.
One, we’re trying to make sure that Linux thrives. Our perception is that one of the big problems holding Linux back is the absence of games. I think that a lot of people — in their thinking about platforms — don’t realize how critical games are as a consumer driver of purchases and usage. So we’re going to continue working with the Linux distribution guys, shipping Steam, shipping our games, and making it as easy as possible for anybody who’s engaged with us — putting their games on Steam and getting those running on Linux, as well. It’s a hedging strategy.
I think that Windows 8 is kind of a catastrophe for everybody in the PC space. I think that we’re going to lose some of the top-tier PC [original equipment manufacturers]. They’ll exit the market. I think margins are going to be destroyed for a bunch of people. If that’s true, it’s going to be a good idea to have alternatives to hedge against that eventuality. But when you start thinking about a platform, you have to address it.
Personally, I have trouble continuing to buy from Bandcamp since they were sold to another company which promptly had a round of layoffs.
On the other hand, games rely on Gog Galaxy for some features, and Galaxy is not available for all platforms which they sell games for (specifically, Linux).
The title seems to be missing important context: this is specifically for NVK.
Anyway, pretty cool to see the progress on this!
Sometimes I chill after work by driving around the Nurburgring in a touring car in Automobilista 2.
Alternately, for more driving games: