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Cake day: June 5th, 2023

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  • Sometimes I chill after work by driving around the Nurburgring in a touring car in Automobilista 2.

    Alternately, for more driving games:

    1. Art of Rally has a free roam mode, which is pretty chill.
    2. I’ve been playing Sledders, a snowmobile game. It is super early in early access, but it can be fun to just roam around (and learn how to drive a snowmobile).



  • I feel like it is best, in racing games, if either:

    1. Everyone agrees that racing dirty is okay, like in more combat racing type games.
    2. The game has systems to discourage contact or intentionally ruining others’ races. Some more serious games have safety rating and such.

    Otherwise you get some who want to have a fair race and others who think that all racing must be dirty, and it isn’t fun when these collide (literally).







  • The way they are handling Deadlock has many parallels to Dota 2. For example: popular invite-only playtest, probably a free-to-play model with cosmetics for sale, Dota 2/Icefrog style gameplay depth and balancing.

    This game has consistently had more players than most games on Steam without even being released yet. I think it is far from going the way of Artifact, and is much more likely to take a place alongside Dota 2 and CS2 as a giant multiplayer game with indefinite longevity.




  • A big part of it, I think: the Steam Controller is different in ways that are unpleasant if you approach it like a standard controller. For example, it is not designed to be gripped around the handles like an Xbox controller, but to rest in your fingers. If you attempt to grip it like a traditional controller, it is uncomfortable and the trackpads are hard to use.

    I have a friend who grew to like his Steam Controller after using the trackpads on his Steam Deck. For him, it was realizing the potential of the hardware combined with Steam Input.



  • https://venturebeat.com/games/valves-gabe-newell-talks/

    Some of what Gabe Newell said:

    I think there’s a strong temptation to close the platform. If people look at what they can accomplish when they can limit competitors’ access to their platform, they say, “Wow, that’s really exciting.” Even some of the people who have open platforms, like Microsoft, get really excited by the idea that Netflix has to pay them rent in order to be on the Internet.

    That’s not how we got here, and I don’t think that’s a very attractive future. So we’re looking at the platform, and up until now we’ve been a free rider. We’ve been able to benefit from everything that’s gone into the PC and the Internet. Now we have to start finding ways that we can continue to make sure there are open platforms. So that involves a couple of different things.

    One, we’re trying to make sure that Linux thrives. Our perception is that one of the big problems holding Linux back is the absence of games. I think that a lot of people — in their thinking about platforms — don’t realize how critical games are as a consumer driver of purchases and usage. So we’re going to continue working with the Linux distribution guys, shipping Steam, shipping our games, and making it as easy as possible for anybody who’s engaged with us — putting their games on Steam and getting those running on Linux, as well. It’s a hedging strategy.

    I think that Windows 8 is kind of a catastrophe for everybody in the PC space. I think that we’re going to lose some of the top-tier PC [original equipment manufacturers]. They’ll exit the market. I think margins are going to be destroyed for a bunch of people. If that’s true, it’s going to be a good idea to have alternatives to hedge against that eventuality. But when you start thinking about a platform, you have to address it.