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Joined 1 year ago
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Cake day: June 9th, 2023

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  • Yeah, GuildWars2, Valheim, Pathfinder WotR, etc. those sort of games… So I’m a bit niche, some gamers have more issues than I.

    I got a gnome-session installed for games that have problems with COSMIC but fortunately haven’t needed it for a while now.


  • ProtonBadger@lemmy.catoLinux@lemmy.mlBest Distro
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    4 days ago

    I started with Slackware in the nineties, have been through Redhat, Suse, Ubuntu, Arch, Tumbleweed.

    I could use anything really but these days my focus have moved; I kinda just want functional and well configured up front. Using Pop!_OS 24 alpha on my gaming/dev laptop, it works well/is well put together and I’m having fun writing COSMIC apps. I’m using Ubuntu on a few servers, I picked it many years ago and they’ve been through a number of painless upgrades.






  • You always have to consider the sources of such whispers, otherwise it means very little. The devs, who are few and works on evenings because they have day jobs, a well-know open source issue for many projects, were clear about when they started in earnest on getting 3.0 done, less than 3 years ago. Until then they’ve spent most of their time adding features to 2.10 and the 2.9 branch was more of a long lived testing ground with occational test releases that cause talk sometimes. The aim was RC primo or medio this year, they’re only slightly late.

    But I get the feeling more devs are starting to contribute now it’s near 3.0, maybe because the new architecture actually makes it easier. So there’s hope a lot will start to happen. There’s even a UI working group.

    I’m running the 2.9 nightly, it’s better in a multitude of little ways as well as having a number of new features.









  • Yeah, the author normally rarely misses an opportunity to complain about KDE being too complex in his articles - and COSMIC aims to fall in that sweet spot between the extremes that are GNOME and KDE, while adding features like optional but native tiling.

    The applet concept where applets live in their own process and communicate via Wayland protocols (behind a COSMIC API) is also less likely to break than GNOME plugins that are horribly injected into its bowels.

    Given the toolkit, organized development and UX decisions being up-front designed with figma sketches, etc. that are reviewed before implemented, and having both paid developers and community contributors it has a lot of potential.