Gotta say that the “who can move?” Is a powerful concept for me. Addressing the list by what can be done now really helps filter it down. I know that if I get started on my list the momentum usually carries through to other tasks, but getting started can be as easy as “that can be worked on now.” I’m not OP but I appreciate your comment!
Just wanting to clarify a difference from the copy paste edit, particularly the claim about cyberpsychosis. Here’s the paragraph from the article, parentheses are my addition:
A new Edgerunners perk allows you to even surpass that (the limit of cyberware), while accepting some penalties, like having a health debuff. “It’s all about this balance between risk and reward,” Sasko explained. “We are not going as far as the introduction of cyberpsychosis though, have that in mind.”
I would probably enjoy some gameplay mechanic of cyberpsychosis but I’m not sure how they would pull that off outside of a scripted story sequence. For the most part, players are already gunning down everyone in the room, so cyberpsychosis only has meaningful impact if you end up killing someone you wanted to protect. I imagine it would be hard for that situation to show up organically.
You’re correct about this posts summary of the events. It confused the names and suggests that the shop owner tore down the flag and fired a handgun. The article reads better, the alleged attacker is not named.