There’s also a clean pathfinding mod
Founder of RWP Gallery
There’s also a clean pathfinding mod
When I started playing my village maps I would play on (community) builder, but the raids would get pretty big because of colonist wealth. I’d just draft all colonists,form a blob and march straight into the raid. Hence my gigantic hospitals.
Not sure if it fits your description but the first one that pops up in my mind is Starbound
That was just a self imposed rule, see part 1
Past day 120 so no more mining, we have to be fully self sufficient. We grow cotton to make clothes, which we sell for construction materials to expand. Part one
Nice! I’d like to invite you to post it on https://rimworld.gallery/m/rwp as well, you can increase the quality, uploads until 30MB allowed
There are non addictive drugs that don’t cause binges in Rimworld so that shouldn’t be an issue.
Try my devilsteel mod, it makes surviving end-games at higher difficulty levels levels possible
Raids stop being a threat? Are you playing at max custom difficulty level on Cassandra?
This should be achievable by relatively simple modding. What I usually do is make way more quality meals than simple meals, and place them last in the jobs list. So only when the chef runs out of ingredients, will he start making simple meals. They can’t eat what’s not there.
You kill your colonists so you can cook them with fungus, of course
Bed rest at a higher priority than tending can lead to this
Asking everybody for advice on the suggested bit rate settings, as it’s by default only 8FPS, they are probably currently rather high.
It only destroyed one tile, but then some colonists thought it would be a good idea to clean the place while the gang-of-musclemen was assembling to knock it down. So it got to fire once more before being downed.
Afaik there is no such mechanic in the game. Likely you just had bad luck