Migrated from bmebenji@lemm.ee

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Cake day: June 8th, 2025

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  • Insomniac is clearly great at developing what they set out to do, but I think what they set out to do here appears (to me, in my opinion) relatively uninspired. Wolverine would be a fun character to play in heavy, slow-paced 1-on-1 (or 1-on-a few) combat, but the trailer makes it seem like they’re sort of porting over combat mechanics from Spider-man, which in turn is just ported over from the Arkham games.

    I think Spider-man is a better-suited character for the Arkham-style combat than even Batman was because of the ridiculous, cartoonish acrobatics that fit Spider-man’s characterization, and not so much Batman’s supposedly grounded and gritty persona.

    I’m not trying to say I think this game won’t be good, I’m sure it’ll be more than competent and definitely fun, but my hunch is that it won’t outshine Spider-man.

    Again, I’m just judging from that trailer, and the trailer was clearly one of the higher-octane scripted sequences from the game, but I really cannot get a sense of the kind of weight Logan is supposed to have. Like is he really fast, is he heavy (like, because of his entire skeleton being coated in metal, and the way the camera shakes when he hits the ground), is he acrobatic, is he old and stiff?

    I dunno. I hope it does well, being one of the few single-player games with a console manufacturer funding it, but I’m definitely not looking to buy a PS5 for it.





  • Lawbreakers.

    I swear, people wanted that game to fail because everyone thought Cliff Blezinski was too full of himself when he was advertising it. The main gripe people seemed to have with it was that it was “too much like Overwatch.” That game had less in common with Overwatch than Titanfall has in common with Apex Legends. The other most-repeated gripe was that people were fatigued with the “hero shooter” genre. Well here we are 9 years later and every “new” FPS is some new remix of a hero shooter, so obviously that wasn’t the case.

    This game single-handedly convinced me that I grew up too late to experience what would have been my favorite era of multiplayer video games - the golden era of arena shooters. This game was balls-to-the-wall fast with a ridiculously high TTK in the best way possible. To win a gunfight you had to be dead-on precise with your aim while your target was slingshotting, kicksliding, or literally jetting through the sky, and the zero-G zones of the maps meant you could never predict the path they were going to follow.

    The only other game that I thought ever came close to being similarly fun was Titanfall 2, but that game suffered a little from the CoD-inspired blink-and-you’ll-miss-it TTK for the pilots.

    Lawbreakers never got its chance thanks to all the misguided hate. The devs and designers were incredibly talented and deserved better than for their studio to go out with the whimper that was Radical Heights




  • Wow what a bummer that trains, buses, bikes, electric scooters, and every other mode of rapid, inexpensive transportation has been un-invented. Those would have been really useful literally every moment since they were first invented. If we had those we could treat driving like it was the most dangerous thing people do every day, which it is.

    My point is that driving is essential only because the people in power have unilaterally decided that it must be, and fuck them for that.