Hey, I’m Chris and I love all things retro! Particularly hardware and mods.

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Joined 1 year ago
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Cake day: June 12th, 2023

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  • The bombs aren’t important what makes fallout Fallout is the struggles to rebuild

    The whole theme is how nobody wins in war. There can’t really be any rebuilding in south america (which is what you argue for because you live there) because there were no bombs. The interesting technology core to the series like fusion wouldn’t even take place in SA due to lack of american militarism.

    Countries not Canada/USA were:

    Not bombed during the great war Not in an arms race leading to development of fusion tech They have no power armor, mutants, or recognizable villains No reason to rebuild other than scarcity (excluding europe and middle east)

    In an earlier comment you described south/latin america as possibly an NCR trade route. I believe FO4 source code has unused data for a mutant whale, implying the existence of mutated sea creatures. It would take several centuries for the NCR to build a nation large enough to have international trade.






  • Huge jump between the original and later titles. This game really does feel huge and the dungeons might be better that BoTW. More secrets than later games and a ton of different areas. It feels super good to get acquainted with the map and actually figure out where you’re going without a guide. Combat is pretty good too, although the knockback is somewhat broken with certain enemies (looking at you, gibdo). Planning order of operations is a big one for me too (i.e “first I’ll get the heart piece, then stick up on bombs, then hit dungeon 5”) and makes the game a real challenge. Just use a guide for the later sections of the overworld. Getting to 5 is pretty much impossible without a hint. It’s worth picking back up again if you have the time.