Speaking generally, I'd prefer the first option as long as 'i' is actually an index or other valid key. I'm not sure what the overhead is in godot, but in general you should avoid conditional statements when you have a direct access method like a key or index.
I’m running TrueNAS Scale and have nextcloud, pihole and jellyfin all running flawlessly as docker containers. They have a hardware compatibility list if you want to reduce/prevent flakeyness in your setup.
I got too comfortable at work and would walk around barefoot. The place was really clean. One morning a manager noticed and got weirded out. Next day there was a company wide announcement that shoes were required at all times.
What We Stardew in the Shadows. It’s gonna get weird fast.
Does anyone know if Volla works with North American carriers? I’m already running graphene on a pixel, but ditching google completely would be great.
I definitely typed faster on my phones with physical keyboards. No need for autocorrect when tactile sensation tells you where your fingers are at. :)
Essential
Nice to Have
One person’s repost is another person’s first time. Don’t let flamers get to ya.
Phenominal game. I’m not saying you shouldn’t save a buck, but this game is worth every penny at full price.
Took a walk and figured out my issue. I shouldn't have used direction.x in the increments argument. move_toward figures that out for you.