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Joined 1 year ago
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Cake day: August 4th, 2023

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  • It’s useful for modularity and consistency.

    If you have a fireball attack, explosion attack, and laser attack, it’s better to just use a particle emitter for each. You can reuse scripts in this case.

    You might want to add additional effects, maybe particles being emitted at the source when it first fires or from the beam when it’s turned off. This would be a bit more simple if everything’s just a particle effect.












  • I was mistaken - they did say they would “reduce output.” However, they said nothing about how, how much, or what that would mean.

    They also heavily implied that they were not overworking people, despite that clearly and evidently being a real issue.

    It’s exceptionally difficult to address this sort of deep-seated issue, but they needed to acknowledge specific wrongdoing, and take concrete action to improve, as they did with the accuracy issue.