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Joined 1 year ago
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Cake day: June 13th, 2023

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  • Not up to that point. For instance, when you meet gale in the portal, you are given dialogue choices that can lead to different outcomes. Picking the fairly deranged option ends up with gale losing a hand while picking the normal option progresses the conversation normally. In the Alfira scene, you are given dialogue options (including the option to send Alfira away from camp) but none of them matter. They all lead to her appearing in camp the next morning, dead, no matter how illogical that is. At that point, just give me a cutscene showing Alfira arriving at camp at don’t give me any dialogue options to send her away. What’s the point of them?












  • I’ve been playing some Noita lately. Really interesting concept of mixing and matching spells to create some wonky combos. The reality falls a bit short, though, as a lot of early combos are useless or detrimental and you have no way of knowing unless you test them out. You also don’t unlock new stuff unless you test them out. That can lead to a lot of runs being wasted, you end up playing the early game too much, and it gets a bit repetitive. Fortunately, there are mods that make it a bit less obtuse and more approachable.