• @Wrench@lemmy.world
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    1614 days ago

    Weight systems like Skyrim are pointless time sinks. They’re not realistic, it just means you have to spend far too much time micromanaging your inventory as a basic game mechanic.

    • TheLowestStone
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      1114 days ago

      This might be my only complaint about Baldur’s Gate 3. In my (extensive) dnd experience, encumberance is usually the first rule that gets thrown away for being unfun.

    • @dQw4w9WgXcQ@lemm.ee
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      14 days ago

      I feel like Valheim really nailed this system. The weight restriction (along with portal restrictions) encourages building a base in a good spot and make an infrastructure of paths and canals in order to make resource harvesting easier and faster. I have spent many hours just digging out canals to allow boat transportation instead of taking 5 minute deviations. Also it encourages constructing bases in tougher locations to save time on transportation. Without the weight limit I feel like the game would lose so much of the encouragement to make awesome bases.

    • @MonkderVierte@lemmy.ml
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      13 days ago

      Kenshi keeps it somewhat realistic: a slot for a main weapon and a sidearm each, and str on 1 lets you carry a bit of food additionally and not much else, encumberance has speed and fight debuffs. Inventory in slots is restricted anyway and most things don’t stack (though i use ogre stack mod). Then there’s backpacks for the buff members of your team. Btw, arm bulk is determined by whole 3 parameters.