I have been playing a fair amount of Jump Drive lately. Really enjoying it. I did notice though that it seems if you get Comet Zone out early in the first 2 or so turns really seems to predict the win.

  • m_‮fA
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    3 months ago

    Yeah, Comet Zone seems roughly analogous to black lotus in mtg, way too rampy. I also like this game, I’ve been playing some other chunky board games where you’re building an engine to go do other stuff like Apiary or Dune Imperium Uprising. I like the balance and complexity in those games, but there’s something nice about a game that strips all that out and just says “build the best engine the fastest you can”.

    I’ve been playing Moon Colony Bloodbath recently too, which is pretty similar but has a little bit more complexity. It ends when your engine is destroyed due to game events vs a race to the finish line with Jump Drive.

    • TAG@lemmy.world
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      3 months ago

      Something I noticed about engine builders I have tried in recent years is that they do not let you build a blatantly overpowered engine. Sure, that leads to a runaway leader, but it is the social contract of playing an engine building game. It would be like 4X games that punish you for fighting opponents (another complaint of mine is that all the new 4X games I have tried strongly discourage you from destroying opponents infrastructure…)

      It could be sampling bias since I am not following all the new releases and I am not trying many games.