• @Jakeroxs@sh.itjust.works
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        9 months ago

        Then developers can release games off steam, and some do.

        But steam has many features people want and use that would add development costs if every dev had to make similar tools in house.

        Think SteamVR, Steam Controller, workshop, community forums, steam achievements, steam overlay, friends, etc …

        • @mindbleach@sh.itjust.works
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          09 months ago

          ‘This thing should be slightly different.’

          ‘Then use something else entirely!’

          Some of y’all really do not know how criticism works.

              • @Jakeroxs@sh.itjust.works
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                39 months ago

                Weird because I provided actual services and functionality that steam provides in exchange for that cut, and your response was that me mentioning devs do have other options isn’t “understanding criticism”

                So do you have an actual response or…?

                • @mindbleach@sh.itjust.works
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                  19 months ago

                  Your response to criticism of Steam was ‘there’s other services.’

                  That does absolutely nothing to deflect from criticism of Steam.

                  Praising their various features comes a little closer, but still doesn’t justify taking an entire third of every game’s revenue. It takes a whole fucking lot of hypothetical work, which you imagine developers would have to do, to amount to the slice Steam takes right off the top.

                  What Valve offers that makes companies put up with that is their de-facto monopoly presence. They can sell many copies through Steam - or they won’t sell many copies.