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Not assembly? Amateurs.
Not Manually Flipping Bits? Amateurs
I use butterflies
I wholeheartedly recommend everyone try doing a Game Boy game from scratch. The ROM will run on anything. GBDK is accommodating and forgiving. If all you want is some sprites atop a scrolling background, the only obstacle will be remembering to put data into CHR-RAM, so your sprites and background aren’t invisible.
Oh they’re still using C under the hood whether rustaceans like it or not - games need performance.
More likely c++
Also rust would give you similar performance and there are game frameworks for it.