Inspired by true events from this morning

  • Swordgeek
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    192 hours ago

    I guess I shouldn’t be expected to pay for games until my total is over a hundred bucks then?

  • @Blackmist@feddit.uk
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    354 hours ago

    I have lots of bills that are less than that every month, and yet somehow I can’t just say they’re not worth paying…

  • @maneframe@lemmy.sdf.org
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    598 hours ago

    Hey me too! I released my first game on Steam a month ago and by all objective measures it was a flop, but as a hobbyist I’m still proud of it. It honestly did better than I thought for a small niche game that I did a terrible job of marketing, and my one review so far was quite positive so I’ll count that as a small win as I move onwards to the next game.

  • @itsmect@monero.town
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    45 hours ago

    Seen your meme during my lunch break doom scrolling on another site. Happy to see you are here on lemmy too!

    • @sevan@lemmy.ca
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      22 hours ago

      Wish listed! Also bought Be a Rock, I look forward to being a rock later tonight, it sounds fantastic!

    • @w3dd1e@lemm.ee
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      54 hours ago

      Does Wishlisting a game help the developer in anyway other than indicating excitement for a game?

      I’d love to know if there an any incentive to interacting with a game’s store page other than buying a game, obviously.

      If Steam gives a bonus for that kind of thing, I’m going to be a lot more generous with my clicks.

      • @TachyonTele@lemm.ee
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        4 hours ago

        It definitely helps. Every dev I’ve heard talking about releasing a game stresses wishlisting. I forget why, unfortunately. It might make it more noticable, sort of like likensub on YouTube.

        I do know that refunding a game is the absolute worst thing you can do to it.

        • @Baleine@jlai.lu
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          64 hours ago

          I think its because people who wishlisted will get a notification to buy it once its out, boosting the game’s sales at launch, giving it a better chance to be featured on the front pages

    • @jacecomix@sh.itjust.works
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      35 hours ago

      One of my friends has your game wishlisted. That’s one more than I expected to see based on your post, so shoutouts to you for exceeding expectations! Hope you keep making better and better games. :)

    • @indomara@lemmy.world
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      229 hours ago

      But please don’t spend money on my previous games, I recognize that they aren’t that good I don’t want to burden anyone financially with them (I loved every minute of making them, but I was still a noob back then).

      You’re not my mum! I bought Be a Rock anyway. Keep going, make games!

      I believe in you!

    • @Wurzelfurz@lemmy.world
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      79 hours ago

      Would you mind explaining how wishlisting a game helps the devs? Is it an algorithm thing? Will it be shown to more people when it is being wishlisted more?

      • @gwen@lemmy.dbzer0.com
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        98 hours ago

        yeah pretty much, if a ton of people wishlist a game it pops up more on the front pages of categories bc that means it’s rlly popular

    • @thisbenzingring@lemmy.sdf.org
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      1210 hours ago

      I will advertise this to my friends, they have lots of young people in their circles that go through games at a good pace. This looks right up their alley.

        • @Rai@lemmy.dbzer0.com
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          610 hours ago

          My partner and I are both buying “Do Not Press The Button” as soon as it’s out. I’ve also told my friends about it lawl

          Seems like our bag for sure.

  • BougieBirdie
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    9912 hours ago

    I released a game like three years ago and it’s earned $97 in that time.

    I feel your pain

      • BougieBirdie
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        109 hours ago

        If we were to compare it to our day jobs, the opportunity cost for the team and me would probably be around ten grand.

        If we compare the time spent to the money earned, then we’re each worth several cents an hour.

        It’s a good thing I didn’t get into game dev for the money, it seems I’m quite bad at it

        • @tburkhol@lemmy.world
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          49 hours ago

          Revenue divided by time is a depressing metric for anyone who starts trying to monetize their hobby, but that’s not the point. Do your fun project because it’s fun. If you make enough to cash out on Steam, get yourselves some actual trophies. Or pizza. Trying to make money will force you to do all the depressing capitalist things the big studios do, and then it’s not fun anymore.

    • @Disgracefulone
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      24 hours ago

      How do you get into this? Could you DM me the info and perhaps a good starting place? I can’t work right now due to an injury and I’d love to look into this

  • @Road_Warrior_10@lemmy.worldOP
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    13614 hours ago

    For context: I make indie games and have released two so far and I’m currently working on the third one which is weird as fuck. So the way that Steam works is, they don’t send you money anytime you make a sale, but they send all of it at the end of every month. Now September is almost over and I got an e-mail titled “Steam Payment Notification” and I get all hyped up. I open it and read it that the Payment Notification is actually that there is no Payment since I didn’t make $100 in sales. Way to hype me up and bring me down, Steam.

    • @Zoot_@lemm.ee
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      6113 hours ago

      Youtube and twitch work this same way. When I was starting there were months where I didnt make any money because I didn’t meet the minimum. Hoping next month meets the requirement for you boss 🙏

        • @Zoot_@lemm.ee
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          3911 hours ago

          It accumulates, so there is no money lost. It does kinda suck though that as you start, even though you can make money and did make a bit you don’t get to see it yet

          • @Halosheep@lemm.ee
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            1910 hours ago

            It does make sense from a payment processing standpoint. It doesn’t make sense to spend more money on creating the transaction than is actually being sent.

            • @tburkhol@lemmy.world
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              69 hours ago

              I used to pay a particular company by purchase order for this exact reason. CC takes 2-3% of the payment, but purchase order - they’ve got to get themselves into the company system, track the PO, invoice, track the payment…at the time, a common estimate was $50 to process a PO, and if you’re only buying $100 batches, that’s a big hit. Did not like that company, but they were the only place to get whatever it was I had to buy.

            • Sending a simple transaction like this costs a couple cents though, which they could in theory bill to the developer as well. Setting the threshold at 100 is probably more to accrue additional interest on Steams bank accounts.

              • @jqubed@lemmy.world
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                25 hours ago

                I think in the US I’ve heard ETF/ACH transaction fees are usually around $2.50? It might be possible to have that apply across a batch, though, as in if you submit 10 payments to 10 different people as a single transaction it’s still just $2.50, or 25¢ per person. I’m only getting this from hearing accountants complain at companies I’ve worked with, so I don’t understand the details. But I’ve seen it pretty common with companies doing payouts to want to see a minimum amount before they actually send the payment, otherwise it’s not worth doing.

            • @Zoot_@lemm.ee
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              29 hours ago

              Absolutely. It’s got to be the way it is. Just kinda feels bad at first

    • @SirDerpy@lemmy.world
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      13 hours ago

      Does Steam take a cut for distribution?

      If not, while this emotionally sucks, they’ve a solid operational policy.

      • @Road_Warrior_10@lemmy.worldOP
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        3413 hours ago

        Yes, their cut is 30% which is a lot, but they are pretty much the only big platform out there. Epic games has been trying to get in the game but so far they are not close. Their cut is 15%.

        • @SirDerpy@lemmy.world
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          3213 hours ago

          I want to note that you’d need about $143 in gross sales to meet the threshold of $100 in net profit.

          On the surface that sounds like a lot. But, they’re providing a service without any guarantee of any income. Epic can only compete because they’ve few users and are willing to operate at a near loss in attempt to garner market share.

          This will be a difficult one for others to understand as a “good deal”. Gamers are usually correct when they pull out their pitchforks. This should not be one of those times.

          • @Zedstrian@lemmy.dbzer0.com
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            2713 hours ago

            While I’m no fan of Epic Games for bribing companies to keep games off of Steam for a year or more, Valve’s market dominance in PC game sales isn’t a good thing for developers or consumers.

            • @AlotOfReading@lemmy.world
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              3 hours ago

              The thing is, steam’s market dominance is one of user choice rather than anticompetitive strategies or lack of alternatives. Steam doesn’t do exclusives, they don’t charge you for external sales, they don’t even prevent you from selling steam keys outside the platform, or users from launching non steam games in the client. The only real restriction is that access to steam services requires a license in the active steam account. Even valve-produced devices like the steam deck can install from other stores.

              Sure, dominance is bad in an abstract theoretical way and it’d be nice if Gog, itch.io, etc were more competitive, but Steam is dominant because consumers actively choose it.

            • @SirDerpy@lemmy.world
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              2113 hours ago

              Competition in capitalism is always better than a lack thereof. But, we’ve not busted monopolies in a significant way since Ma Bell. And, even if we were, at 75% of the global market share they’d not warrant any action yet.

              There’s going to be a dominant organization because late stage capitalism sucks. And, I’d rather it be Valve than some alternative trying to fuck me over at every opportunity.

        • @JimmyMcGill@lemmy.world
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          28 hours ago

          Isn’t it free up to a certain amount?

          Also aren’t you able to create steam keys for free and resell them wherever you want and they won’t take a cut off those?

  • @Deestan@lemmy.world
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    6513 hours ago

    My bank: “We have a new valuation on your home! Open your app to see it!”

    “It’s down 2%!”

      • @ryathal@sh.itjust.works
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        1511 hours ago

        They don’t. Their payouts leaked a couple years ago, of the thousands of streamers there’s a few hundred that make minimum wage or better. This pattern holds true for YouTube, only fans, etc.

        • Fushuan [he/him]
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          39 hours ago

          It’s way more than a few hundred. What leaked was the twitch subscriber payout, which doesn’t count all the money spent on bits. Then there’s also sponsorships and youtube content.

          I follow several Path of Exile streamers, and when that released they said that that was not the total payout. They usually do some video guides of builds for the game that, alongside twitch generates content for them. Then there’s also sponsors for gaming rigs and other kind of stuff, sponsors to try new games… Maybe it’s PoE specifically but even streamers that oscillate between 200-800, maybe 1k viewers when there’s no other PoE streamer online earned more that minimum wage with just the twitch payout (given the country they live in ofc).

          • @ryathal@sh.itjust.works
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            29 hours ago

            How often are those small streamers the only one though? Having times where you do almost ok aren’t that great if you make nothing 30% of your streaming time.

          • @lorty@lemmy.ml
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            19 hours ago

            For every streamer that makes minimum wage there are dozens that make so little they don’t even get paid.

      • @Road_Warrior_10@lemmy.worldOP
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        1512 hours ago

        I can’t even begin to understand how hard it is to make it on Twitch. I assume probably the top 1000 streamers make the real money and the rest 99,5% probably make like $50 per month…

        • RiQuY
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          1212 hours ago

          I streamed for like a year and a half+ and I only managed to reach the 50$ treshold to cash out 2 times, so yeah, it’s very rough.

          • Sabata
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            10 hours ago

            I streamed for 2 years and I got 5 viewers at once that one time my friend raided me. I’m not fit for human consumption.

            • RiQuY
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              12 hours ago

              My average was between 2 and 3 viewers.

        • @moody@lemmings.world
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          29 hours ago

          For most people, it’s a hobby for fun, not a job.

          Those that want to make a job out of it tend to spread out the content creation to youtube and tiktok, and often sponsorships fill in the gaps.

          The ones that actually make a decent living only from streaming are a fraction of one percent.

  • @grandma@sh.itjust.works
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    1713 hours ago

    They don’t seem to have an issue sending $10 refunds to my bank account, I wonder how much it actually costs them

    • @smeg@feddit.uk
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      1112 hours ago

      Complete guess here, but refunds are probably handled differently by the banks compared to new payments, i.e. undoing an error is probably free(ish), but paying people is how they get you

    • @ryathal@sh.itjust.works
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      611 hours ago

      The bigger cost is probably the processing time, limiting to $100 probably drops the number of payments by 80%.

  • @Deceptichum@quokk.au
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    1113 hours ago

    I’ve been waiting like 20 years for my money from NewGrounds. I was at $80 last time I checked a while ago.