• _sideffect@lemmy.world
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    14 hours ago

    That’s a factor, but it’s not the only reason, jackass. Look at the games that failed and how they were backed by activists, which led to studio closures.

    Ubisoft is mostly subsidized in Quebec by taxpayers, and they have their lowest profits ever because of activists as well.

    • ArtemisimetrA@lemmy.duck.cafe
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      11 hours ago

      Or maybe it’s because we’re sick of assassin’s creed n², you numpty. Go seek to confirm your biases elsewhere

        • umean2me
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          9 hours ago

          It’s because of their shitty horrible business practices, nobody wants to pay $100 for a rushed game and nobody wants to invest time into their 500th live service game that they’ll stop supporting in a year.

            • umean2me
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              9 hours ago

              You would have to jump through a lot of hoops to conclude that activism makes you a bad game developer. If they’re exploiting their customers constantly to try to increase profit margins, they are more than likely exploiting their workers, who they have much more control over.

              • _sideffect@lemmy.world
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                9 hours ago

                Not really, all the current failures in gaming are attributed to activism in games. Dustborn, Concord, veilguard, etc

                • umean2me
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                  9 hours ago

                  You’re telling me that a bland and generic Overwatch clone with character designs that were reductive to the groups they were supposed to represent failed because of activists? The games you listed didn’t fail because of activism, they failed because their “activism” was a marketing stunt instead of being actually progressive. There are plenty of games developed by people that care about those issues where they’re represented accurately and appropriately. Those games usually do well and win awards. Making a game where you meaninglessly and inaccurately pander to minority groups is not the result of activism, it’s trying to leech off of actual activism.

                  • _sideffect@lemmy.world
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                    6 hours ago

                    Um… Yes? You’re proving my own point based on what you just wrote.

                    The people that made Dustborn, Concord, etc, all wanted to push a narrative instead of making a good fun game.

                    Activists, woke people, etc, are more than welcome in the game industry… As long as they keep that shit to themselves. Leave that idiotic nonsense at home.

                    You get to work, you work to make a good product, and that’s it.