Definitely a fantastic game. The only “mistake“ they made was that it’s honestly a little inaccessible for a lot of people. It’s very technical when you get down to it. Pretty steep learning curve even against basic AI, and you cannot have any fun playing online even if you’re competent lol
They then didn’t do a very good job of marketing to the hardcore SIM crowd, where I think it would have found a better home.
Basically it’s probably 10% too casual for the hard-core SIM crowd though they would likely accept it, but it’s impenetrable for “casuals” IMO. The power management while trying to focus on where you’re flying and engaging can really trip people up, and if you can’t manage your power you’re basically screwed
I guess it depends a lot on your background. I thought it felt simple compared to the old X-Wing series but not necessarily dumbed down, they did a decent job streamlining it for a modern take on it.
I guess that means some people can find it too slow and intricate and others too arcadey. I imagine the Skate guys are having to make a lot of those same decisions for a lot of those same reasons.
The old cwing series also came out like 25 years ago thought right? And it was niche even at that time. So I totally agree it’s a fantastic successor, but they aren’t really drafting off the legacy here
Like I agree with you, I think it’s a very well designed game that does a lot of things very well. My list of complaints is very short. But it struggled to find a core home audience And I always struggled to recommend it to people because a lot of my friends who play video games aren’t really interested in more technical vehicle games like that so I know they’re going to bounce right off it.
I recently saw a documentary that talked about conditions at EA even back in the 90’s turns out I never cared for an EA game ever. I cared about the studios making them despite the fact that EA made ridiculously stupid choices.
Can you remember the last time you actually cared about an EA game?
It Takes Two was pretty well received.
Hazelight Studios has been doing OK under their publishing umbrella.
Star Wars Squadrons
Aw, man, underrated. Great in VR, too.
Definitely a fantastic game. The only “mistake“ they made was that it’s honestly a little inaccessible for a lot of people. It’s very technical when you get down to it. Pretty steep learning curve even against basic AI, and you cannot have any fun playing online even if you’re competent lol
They then didn’t do a very good job of marketing to the hardcore SIM crowd, where I think it would have found a better home.
Basically it’s probably 10% too casual for the hard-core SIM crowd though they would likely accept it, but it’s impenetrable for “casuals” IMO. The power management while trying to focus on where you’re flying and engaging can really trip people up, and if you can’t manage your power you’re basically screwed
I guess it depends a lot on your background. I thought it felt simple compared to the old X-Wing series but not necessarily dumbed down, they did a decent job streamlining it for a modern take on it.
I guess that means some people can find it too slow and intricate and others too arcadey. I imagine the Skate guys are having to make a lot of those same decisions for a lot of those same reasons.
The old cwing series also came out like 25 years ago thought right? And it was niche even at that time. So I totally agree it’s a fantastic successor, but they aren’t really drafting off the legacy here
Like I agree with you, I think it’s a very well designed game that does a lot of things very well. My list of complaints is very short. But it struggled to find a core home audience And I always struggled to recommend it to people because a lot of my friends who play video games aren’t really interested in more technical vehicle games like that so I know they’re going to bounce right off it.
I recently saw a documentary that talked about conditions at EA even back in the 90’s turns out I never cared for an EA game ever. I cared about the studios making them despite the fact that EA made ridiculously stupid choices.
Battlefield 4.
I played a fair amount of Jedi Fallen Order. Someone said Squadrons below, too, and I agree.
Titanfall 2 is an all-timer.
Split Fiction is sitting at second on the Steam best sellers at the moment. Reviews are sitting at “overwhelmingly positive”.
The Command and Conquer remaster was maybe the best contemporary remaster this gen, even before they released the source code.
Oh, and the Dead Space remake. That was great. Should have done better.
Lost in Random? Underrated. Should have done better, too.
I don’t know, man. Companies don’t make games, people make games, and a LOT of people make games under EA.
I do want to play the Dead Space remake, but I won’t buy it unless the DRM is removed from it on Steam.