How much of a game's identity is tied up in its rough edges? What do you gain by smoothing those edges away? What do you lose? System Shock (1994) and Syste...
I never played the original but I really enjoyed the remake. The art style is beautiful and the gameplay holds up well. The only thing I didn't like were the hacking sequences, they look nice but are overall pretty boring.
As a fan of Prey and immersive sims you can really see the inspiration Prey took from System Shock at every corner. I still prefer Prey but System Shock is a lot of fun as well and it's cool to see where many of the ideas came from.
I never played the original but I really enjoyed the remake. The art style is beautiful and the gameplay holds up well. The only thing I didn't like were the hacking sequences, they look nice but are overall pretty boring.
As a fan of Prey and immersive sims you can really see the inspiration Prey took from System Shock at every corner. I still prefer Prey but System Shock is a lot of fun as well and it's cool to see where many of the ideas came from.