How much of a game's identity is tied up in its rough edges? What do you gain by smoothing those edges away? What do you lose? System Shock (1994) and Syste...
I'm going to play it eventually. Already bought it, just waiting to be in the mood to get started. I am curious though… how hard is it just to figure out where you're going? That is often my biggest hurdle in these older games, even though I grew up on this kind of stuff haha.
I'm going to play it eventually. Already bought it, just waiting to be in the mood to get started. I am curious though… how hard is it just to figure out where you're going? That is often my biggest hurdle in these older games, even though I grew up on this kind of stuff haha.