I don't get it. The game looked completely unremarkable. Even its big hook of having some microgravity stuff was barely present in the trailers. This was their big play? Really?
a "total lack of direction" around the game, with one contributor stating many members of the leadership team were "asleep at the wheel but they never seemed to lose their jobs". The same source noted an engine change and "not committing to doing anything adventurous with the game" were all part of Hyenas' ultimate demise.
I don't get it. The game looked completely unremarkable. Even its big hook of having some microgravity stuff was barely present in the trailers. This was their big play? Really?
Yeah, we can tell.
and gravity was done in a bunch of games - notably Borderlands Presequel but it was present in the original Quake.
Well yeah, but there's lots of ways to make that more interesting than just "set gravity really low in this zone".