- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
This is a sore subject, but I feel it necessary to add to the gaming layoff news: Telltale laid most of us off early September. Status of TWAU2, I can't say (NDA).
Now, I focus on what matters to me—my own game, and the following words:
Games industry, we must UNIONIZE.
[…]
I signed an agreement not to cause any harm to Telltale's business as part of my severance package. But I am legally allowed to speak on behalf of being laid off, and this statement of fact is sincerely not an attempt to cause harm or ruination to the company.
Additional non-contract breaking details: I originally re-joined Telltale because I've always wanted to work on TWAU2 (as a fan of the original). Our team was very small and I was genuinely excited for the game. Telltale has yet to publicize any of what has happened.
Well, there goes any hope for The Wolf Among Us 2. How terrible, I hope the devs at least got a good severance package.
No, what killed it was them taking on too many high profile licenses at the same time and trying to juggle high workload and high demand with short turn around. Pair that with the fact that they change and work on things between episode releases, too.
Nerdslayer did a great job giving most of the history of TTG, from beginning to shutdown https://inv.tux.pizza/watch?v=8JUlDr7EdqQ
Also related, Bill Willingham, who wrote The Wolf Among Us, released his IPs in the public domain as a middle finger to DC, who's not paying him royalties, nor did they consult him on the making of the game. - https://exputer.com/news/games/the-wolf-among-us-creator-public/
It's really a shame, I loved their Sam & Max. Their Monkey Island was a lot of fun, as well.