The N64 in particular had the big advancement of hardware-backed anti-aliasing, but also the unfortunate characteristic of forcing it quite strongly on every scene. Games look way less blocky than their PS1 counterparts, but unless you're emulating on a really high resolution or playing on an actual CRT, primitive antialiasing on such a low resolution can make N64 games look like you've covered your TV on Vaseline.
Why don’t they instead invest the money to make a pro CRT filter in that device? Games from that era look so much better on CRT TVs
Their website seems to mention that it will have this.
https://www.analogue.co/3d
It looks like it's going to have a number of CRT filter presets based on actual TV sets from the time.
The N64 in particular had the big advancement of hardware-backed anti-aliasing, but also the unfortunate characteristic of forcing it quite strongly on every scene. Games look way less blocky than their PS1 counterparts, but unless you're emulating on a really high resolution or playing on an actual CRT, primitive antialiasing on such a low resolution can make N64 games look like you've covered your TV on Vaseline.
I actually got a CRT just for retro gaming.
Yeah, not much else one can use a CRT for.
I got mine for retro pron viewing. Can't beat it
“That’s right, slap that brown pixel with your sharp pink pixel.”
You can't beat it? Doesn't that defeat the purpose?
Even on a CRT a lot of N64 games looked blurry as hell back in the day.
I was that one guy who hated 4 player Goldeneye. That game played like crap and looked like crap.