You also have options that change depending on your skills and progress.
You can choose to bribe, persuade, manipulate, flex your muscles, or do them a favor. Sometimes you can choose to kill them if they're not cooperating. If a task is related to one of your skills, you can show off your knowledge.
The whole no choice paradigm was much more true for FO4 than for Starfield.
UC Secdef: choose to remain undercover or go double agent and side with pirates
UC Vanguard: choose how to handle not just Terrormorphs but what to do about [Subject REDACTED]
Ryujin: I think there's three possible outcomes there.
There's also a few side quests that can go either way, like the beer run mission. There's quite a lot more choice and consequences for a Bethesda RPG.
You also have options that change depending on your skills and progress.
You can choose to bribe, persuade, manipulate, flex your muscles, or do them a favor. Sometimes you can choose to kill them if they're not cooperating. If a task is related to one of your skills, you can show off your knowledge.
The whole no choice paradigm was much more true for FO4 than for Starfield.