It sounds to me like you’re struggling to suspend your disbelief. In reality, it doesn’t make sense that anyone can get shot anywhere in their body and walk away from it relatively intact. Even with the best armor we have, bullets can break bones and cause massive trauma, with a direct rifle round to a person’s helmet usually being lethal even if it doesn’t make it through.
Like every story ever told, you need to fill in the blanks of what’s actually happening in the game, and how well people do that is an individual difference. Animating every detail in painful realism is not only unnecessary for most people, but expensive and time consuming. I’ve had better experiences with some shooters that have no headshot bonus than ones that do. So long as elements in game represent what they need to clearly, it doesn’t matter if they’re realistic.
Bethesda Fallout games have so many problems, but I don’t think doing things that plenty of amazing shooters have done for decades is a big one.
Or, don’t let people free aim like an action game.
In this case, it’d be best to go back to turn based gameplay. It’s certainly easier to enrich RPG elements when you don’t have to worry about shooting mechanics. It puts 100% of the skill onto strategy and planning rather than reaction time and aiming. As Baldur’s Gate 3 demonstrated, there is still demand for modern turn based story driven RPGs. Who knows, if people can’t afford their own systems anymore and need to stream games from repurposed AI data centers, maybe we’ll see an modern turn based Fallout game in the future.
It sounds to me like you’re struggling to suspend your disbelief.
Well, yeah. It looks stupid that someone takes multiple shots to the face and doesn’t react appropriately. Takes me right out of the game. Same as if a character inexplicably walked through walls or flew off into the sky.
Maybe some people don’t mind that but I don’t like it.
In this case, it’d be best to go back to turn based gameplay.
Yes. This was my initial thesis. Either do an action game, or do a stats RPG. Doing both at once clashes.
It sounds to me like you’re struggling to suspend your disbelief. In reality, it doesn’t make sense that anyone can get shot anywhere in their body and walk away from it relatively intact. Even with the best armor we have, bullets can break bones and cause massive trauma, with a direct rifle round to a person’s helmet usually being lethal even if it doesn’t make it through.
Like every story ever told, you need to fill in the blanks of what’s actually happening in the game, and how well people do that is an individual difference. Animating every detail in painful realism is not only unnecessary for most people, but expensive and time consuming. I’ve had better experiences with some shooters that have no headshot bonus than ones that do. So long as elements in game represent what they need to clearly, it doesn’t matter if they’re realistic.
Bethesda Fallout games have so many problems, but I don’t think doing things that plenty of amazing shooters have done for decades is a big one.
In this case, it’d be best to go back to turn based gameplay. It’s certainly easier to enrich RPG elements when you don’t have to worry about shooting mechanics. It puts 100% of the skill onto strategy and planning rather than reaction time and aiming. As Baldur’s Gate 3 demonstrated, there is still demand for modern turn based story driven RPGs. Who knows, if people can’t afford their own systems anymore and need to stream games from repurposed AI data centers, maybe we’ll see an modern turn based Fallout game in the future.
Well, yeah. It looks stupid that someone takes multiple shots to the face and doesn’t react appropriately. Takes me right out of the game. Same as if a character inexplicably walked through walls or flew off into the sky.
Maybe some people don’t mind that but I don’t like it.
Yes. This was my initial thesis. Either do an action game, or do a stats RPG. Doing both at once clashes.