• autismdragon [he/him, they/them]@hexbear.netOP
    link
    fedilink
    English
    arrow-up
    18
    ·
    9 months ago

    I mean op said in a reply that he straight up doesnt think yellow painted cliffs are bad at all and thats why he made this post and I agree with him. They get put there because people dont find that shit on their own and its also a “respecting the players time” thing not to force them to explore everywhere looking for the climbable portion.

    Theres probably better ways to do it but. Im with twitter op.

    • ashinadash [she/her]@hexbear.net
      link
      fedilink
      English
      arrow-up
      11
      ·
      9 months ago

      They get put there because people dont find that shit on their own and its also a “respecting the players time” thing not to force them to explore everywhere looking for the climbable portion.

      Yeah like in the Sands of Time trilogy. Those games had easily readable climbing elements that respected your paths because of yellow paint blob-no-thoughts

      • GalaxyBrain [they/them]@hexbear.net
        link
        fedilink
        English
        arrow-up
        11
        ·
        9 months ago

        Sands of Time was mostly a series of corridors of self contained puzzle rooms. With games being entirely unfocused experiences bow, you need the yellow paint. I’d prefer games just be shorter, more focused and cheaper, but here we are.

        • ashinadash [she/her]@hexbear.net
          link
          fedilink
          English
          arrow-up
          9
          ·
          9 months ago

          Yeah like Uncharted, which for the entire PS3 lifecycle was linear games with yellow paint… Or Horizon Zero Dawn, which has exclusively linear paths in story missions coated in yellow paint… or Far Cry 3, which has extremely linear radio towers as climing “challenges” covered in yellow paint…

            • ashinadash [she/her]@hexbear.net
              link
              fedilink
              English
              arrow-up
              7
              ·
              9 months ago

              You missed absolutely nothing, but they are all really big famous games with massive amounts of praise (somehow) from both players and media

                  • GalaxyBrain [they/them]@hexbear.net
                    link
                    fedilink
                    English
                    arrow-up
                    6
                    ·
                    9 months ago

                    I genuinely feel.like this at work sometimes, I’ll talk games with a dude 10 years younger than me who’s frustrated with whatever some online shooter did and I’m like ‘I unlocked the x cup in zero on the n64 and it was a white knuckle thrill. Got close to a personal best on Wild Guns and ran through the first Castlevanis.’ I played 3 games and had a sick time and he seems to just get mad at one at a time. The NES was my first console and I’ve always been more on the retro side of things post childhood and I think I just approach vidya games different than the kids now. I’m still arcade brained a bit.

      • KobaCumTribute [she/her]@hexbear.net
        link
        fedilink
        English
        arrow-up
        3
        ·
        9 months ago

        It’s basically a shorthand for cinematic interact locations that otherwise get lost in the noise of otherwise-identical clutter surrounding them. Like “is that flattish rock a pretty scenery rock or a mantling-cutscene rock?” sort of stuff that gets solved by just splashing bright paint on the interactable stuff or otherwise making it stand out aesthetically even when that doesn’t make sense diegetically.

        • ashinadash [she/her]@hexbear.net
          link
          fedilink
          English
          arrow-up
          4
          ·
          9 months ago

          Yes, really simple and shortcutty way to say to the player “OVER HERE DUMBASS, COME PRESS X A FEW TIMES”. Thank you AAA games, such depth of gameplay…?