The UI can be a bitch to wrap your head around, a lot of things are only accessable through 3-4 button shortcuts or you have to know the exact name of what tool you want to use to search for it. I still google keybinds and tool names after using blender for a couple years.
Other than that, once you get used to it and learn the basic/regularly used tool shortcuts it’s pretty great. Tons of freedom and there’s a tool for everything with loads of free tutorials.
Awesome, thank you so much. I write C# and wanted to learn blender to “make” a game with my son. I know it would be a massive project, but just wanted to have fun with my boy since he loves this stuff, too.
Blender can help with lots of aspects in the game development workflow.
From simple low-poly modeling and texturing, to 3D sculpting highly detailed models, to procedurally generating geometry for massive worlds, animating game characters, baking different texture maps and much more.
If you can handle some python you can even automate pretty much anything the software can do, and build your own plugins.
There are tons of tutorials on youtube on how to make game assets and I would recommend Grant Abitt’s stuff when it comes to game development workflows.
Definitely try Blender, you’ll find it is probably all you will ever need to make assets for your game.
The UI can be a bitch to wrap your head around, a lot of things are only accessable through 3-4 button shortcuts or you have to know the exact name of what tool you want to use to search for it. I still google keybinds and tool names after using blender for a couple years.
Other than that, once you get used to it and learn the basic/regularly used tool shortcuts it’s pretty great. Tons of freedom and there’s a tool for everything with loads of free tutorials.
Awesome, thank you so much. I write C# and wanted to learn blender to “make” a game with my son. I know it would be a massive project, but just wanted to have fun with my boy since he loves this stuff, too.
Blender can help with lots of aspects in the game development workflow.
From simple low-poly modeling and texturing, to 3D sculpting highly detailed models, to procedurally generating geometry for massive worlds, animating game characters, baking different texture maps and much more.
If you can handle some python you can even automate pretty much anything the software can do, and build your own plugins.
There are tons of tutorials on youtube on how to make game assets and I would recommend Grant Abitt’s stuff when it comes to game development workflows.
Definitely try Blender, you’ll find it is probably all you will ever need to make assets for your game.
Nothing compared to the old pre 2.8 ui though :D that thing felt unusable without shortcuts