How much of a game's identity is tied up in its rough edges? What do you gain by smoothing those edges away? What do you lose? System Shock (1994) and Syste...
But you need to know what you're getting. The game looks fresh, and has some relatively minor QoL done with interactions and shooting and all (and the replaced Cyberspace), but it is a nearly 30 years old game.
And the remake fundamentally still is. A very good game that in many regards is still unmatched, but also one tremendously outdated in plenty other regards.
I'm going to play it eventually. Already bought it, just waiting to be in the mood to get started. I am curious though… how hard is it just to figure out where you're going? That is often my biggest hurdle in these older games, even though I grew up on this kind of stuff haha.
I just finished it, and loved it.
But you need to know what you're getting. The game looks fresh, and has some relatively minor QoL done with interactions and shooting and all (and the replaced Cyberspace), but it is a nearly 30 years old game.
And the remake fundamentally still is. A very good game that in many regards is still unmatched, but also one tremendously outdated in plenty other regards.
I'm going to play it eventually. Already bought it, just waiting to be in the mood to get started. I am curious though… how hard is it just to figure out where you're going? That is often my biggest hurdle in these older games, even though I grew up on this kind of stuff haha.