The release of Update 3 is scheduled for next week!
HEADLINE FEATURES
- Added a very basic, early version of taming! Some of the friendlier animals you find in your adventures can now be tamed, provided you have their favourite food in hand!
- Tamed animals can be petted with an empty hand and fed once in a while - some of them can also be milked, sheared, or mounted!
- Tamed animals won’t run away from players (unless they’re hit), and will occasionally greet them.
- Added Sickles, capable of harvesting multiple crops in a single swing.
- Updated climbing, enabling side-stepping, dropping down, and rotating around ropes.
- Added an Anchor UI system, enabling server plugins to add UI elements to client pages, such as the world map. This will allow modders to insert into various predefined points as we add them.
- Brazilian-Portuguese and Russian have been added as our first new in-game language options, kicking off the first phase of our localization efforts. Additional languages will be introduced in the coming weeks.
CONTENT
- Updated a number of prefabs, removing workbenches and chicken coops from several of them.
- Added a green variation of the Rhino Toad.
- Updated the requirements for Farmers Benches:
- Tier 4 now requires Drywood Log instead of Redwood Log.
- Tier 6 now requires Redwood Log instead of Drywood Log.
- Updated the crafting times for several early-game items:
- Crude ammo, weapons, and tools now craft instantly.
- Builders Bench craft time reduced from 3 seconds to 2 seconds.
- Chicken Coop craft time reduced from 4 seconds to 2 seconds.
- Overpants are now referred to as Legwear.
- Added random block ticking and the spreading of grass.
- Shortbows and Crossbows can now use ammo directly from the backpack.
- Updated several NPCs with improved target switching behavior.
- The flamethrower VFX has been updated, and the weapon now attacks faster.
- Implemented separation between Stereo Headphone and HRTF Headphone modes. Output mode options have been extended to cover Speakers (Stereo), Headphones (Stereo), and Headphones (3D Audio).
MODDING & TOOLS
- Added a warning when loading into worlds with missing mods.
- The Creative Hub, where players initially find themselves on Creative Worlds, is now referred to as the Crossroads.
- Added a ‘Return to Crossroads’ button on the World Map for Creative Worlds.
- Removed some older debug commands and improved validation for the Machinima tool.
- Added the ability to change the playback speed within the Machinima tool.
- Added a new debug flag, VisLeashPosition, enabling visualization of NPC leashing.
- Added a new debug flag, VisFlock, enabling visualization of flock membership and structure.
- Updated packet handlers for builder tools to utilize the World packet handler for world-specific packets.
- Renamed light radius to bright radius and set the default to 1 so that light color is maintained.
- Changed the draft brush shape to Sphere, instead of Cube.
- Entities will now rotate and render in the Selection tool’s rotate/translate mode.
UI/UX
- Reworked item tooltips to better support localization.
- Increased the dimensions of some UI elements to better support localization.
- Added a confirmation message when attempting to swap Avatar Presets with unsaved changes.
- Added an Avatar Presets counter to the Add Preset button.
- Improved navigation of longer server lists.
- Added a scrollbar to aid navigation for users with a large number of mods.
- Added Noto Sans as a secondary fallback font for Cyrillic glyphs.
BUGFIXES & OTHER IMPROVEMENTS
- Updated the world map and chunk updates to use their own streams.
- Fixed a crash related to creative tool previews when undoing & re-applying very large changes.
- Fixed a crash when a skin fails to be saved.
- Fixed a crash on Linux when opening a folder without Nautilus installed.
- Added missing validation to reduce the number of IllegalStateExceptions that may be encountered.
- Fixed an issue whereby copied entities could share data structures incorrectly.
- Fixed an issue whereby debug frustums would not render.
- Fixed an issue whereby key binding information would not display correctly.
- Fixed an issue whereby some Apple Trees would float off the ground.
- Adjusted the player hitbox when sitting and sleeping.
- Fixed an issue with the spawn suppression system crashing upon regenerating chunks.
- Fixed an issue where respawning inside of a portal world would leave the player in a zombified state.
- Fixed an issue with full-bright toggling that prevented full brightness occurring when entering Creative mode.
- Fixed an issue with server configurations enabling all mods by default.
- Fixed an issue whereby some unlucky fish would spawn in lava.
- Fixed a number of village furniture items incorrectly requiring a pickaxe to break.
- Fixed a number of issues related to clouds when the weather transitions.
- Fixed an issue with fire spreading above 256 blocks.
- Fixed an issue with durability whereby dying would cause some carried items to incorrectly become unusable.
- Fixed an issue with client worlds not enabling backups by default, if not otherwise configured.
- Fixed a number of memory leaks.
- Updated some grammar and removed some typos.
A bit late on posting the patch notes, but I had a long day. Nice to see animal taming is starting to exist, now maybe my horse won’t run away as soon as I stop riding it!
Wasn’t this patch supposed to include character ‘presets’ that could be saved on a per-world/per-server basis? I could have sworn I read that somewhere…but then, my brain and/or memory are not nearly what they used to be…
I don’t know about per-world/per-server presets, but the Feb 5 patch did include up to 10 presets that you can swap between in the character creator.
How is that accessed? I can’t seem to locate it. How do you save a preset?
These are pre-release updates. You need to go to the launcher settings and switch to pre-release, or wait until these updates become stable. The update including the presets will release for everyone next week.
If you’re on the pre-release version, presets are on the top right of the character creator I think.
Ah, okay…that makes much more sense. Thought I was going crazy there for a second. Who knew that actually reading the title of the post would help answer my questions??? /sarcasm
Thanks, friend! :)

