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Joined 1 year ago
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Cake day: July 5th, 2023

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  • There’s definitely a learning curve to it but if you put the time and effort into it the trackpads can become second nature. I don’t really care for gyro but your mileage may vary. Take some time playing with the different setting adjustments to figure out what works best and then try to stick with those settings across different gamesto build up your muscle memory. Personally I find 175% sensitivity, trackball friction high, haptics off to be most comfortable. I started practicing with Amid Evil since its controls are quite basic, and moved up from there. Now I don’t even think about the controls and I recently enjoyed a full playthrough of Doom 2016 with no gyro or aim assist. Another approach that might help your coordination and fluency could be to spend time playing something highly mouse-centric like Torchlight, Titan Quest, FTL, etc. It’ll feel really clumsy trying to click around at first but after several hours it’ll probably start to feel more natural. As for the rest of your movement, I recommend setting up the back buttons for jump/crouch/walk/sprint so you don’t have to take your thumbs off the sticks/pads.



  • Perhaps you may or may not enjoy Space Asshole Red Faction: Guerilla. It’s a 2009 game that got a solid enough PC port that may run on weaker systems. There’s a remastered version but if you’re aiming for low-spec the original might be a better bet.

    Anyway, it’s an open world set on Mars and you go around wreaking havoc and blowing up buildings with ahead-of-its-time physics/destruction mechanics. The combat is more like a shooter and you play with lots of explosives. It’s not a huge map by standards today but is a big enough playground to keep one occupied.






  • I think it’s pretty hard to go wrong with any of the 8BitDo stuff and there are so many variations to suit different tastes and hands. I’ve been using an SN30 (modernized SNES style) across PC, Switch, and Deck and it’s the best controller I’ve ever owned. Outlasted my now-drifty Switch Pro controller and two pairs of Nintendo’s inexcusably shitty OEM joycons. Small, light, comfortable, gets good battery life, and connects reliably. Has everything a person needs for modern games, unless you need analog triggers for something.



  • Posting US tax code like it’s the only country in the world and using it as a basis to say something about a Japanese company could be construed as ludicrous, could it not?

    And you choose drugs or guns for your example? Again, JAPAN.

    Japanese bonuses are heavily taxed and highest salary periods can have big implications on how much one has to pay into the national pension system. The way taxes are paid in arrears can also very easily put people in difficult positions if they aren’t financially responsible and happen to suddenly lose their jobs.


  • The weirdness was so perfect and that personality and flavor is completely lacking in Skyrim. There was so much more variety in items and the unique stuff was great. This really enriched the storytelling and made for a lot of memorable moments. One of my favorites is when you’re just walking through the world and an NPC just falls out of the sky, hits the ground, and dies. Then you loot his corpse, get his unique item of super jumping, and probably 99% of players immediately try it out, launch into the stratosphere, and splat like a tomato in exactly the same fashion. Or there were the unique boots that massively increased your running speed, but made you blind. Crafty players could leverage magic resistance to reduce the blinding effect and basically zoom around at superhuman speed with sunglasses on. Magic actually felt magical, compared to Skyrim where it amounts to little past being a source of damage. The system was designed to allow you freedom and find ways to surpass human abilities, and I think the world of the newer games is conversely designed to limit you as much as possible. No spellcrafting, extremely limited enchantments, few summoning options, no levitation, and the scaling system actually disincentivizes leveling. All the gear is essentially the same. It’s a tragedy.

    Now if you N’wahs will excuse me I have some clouds to yell at.




  • Bugger@mander.xyztoADHD@lemmy.worldADHD-friendly sports?
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    8 months ago

    My personal fitness results would disagree, but your mileage may vary. In a day at the airsoft field I spend about 6 hours running with a few kilos of gear and whipping around a yard/meter of gun weighing 6~8 kilos, maybe 15-20 lbs. Just shouldering a gun for a half hour takes a lot more muscle and stamina than one might expect, and aiming around uses a lot of abdominal, back, and oblique muscle. Meanwhile your legs get a colossal workout running between rooms, squatting up and down to dodge, take positions, fire out of windows, etc.

    I’ve been playing regularly, a few times a month, for about 2 years now and while I’ve definitely gotten in much better shape because of it, at the end of a particularly intense day I still get jelly legs and full body muscle fatigue.

    If you’re interested most fields offer gear rentals so you can try it out and see how it works for you without having to make a big investment in your own stuff.




  • Sorry, I must have missed the “no fun allowed” sign, but I’ll bite. WB has now shitcanned 3 fully completed or nearly completed films. Then they claim the films are literally worse than worthless, and report all expenses incurred as loss, which lowers their tax burden. This is obviously a system designed to protect business when struggling, but it’s a pretty clear example of abuse. The film/media industry in particular has a long and storied history of manipulative, abusive accounting, and there is essentially an entire cottage industry of legal experts who specialize in the art of bending the laws and threading the loopholes for maximum exploitation. There are enough legal smoke and mirrors that film productions can and do fudge absolutely everything remotely financial, often drastically inflating or deflating officially stated costs.

    Another part of the problem is how damaging this kind of behavior is to the creators and production staff themselves. When a studio bins something like this everybody loses, except for the corpo leeches moving the beans around. Movie production can have a lot hanging on royalties. Imagine you do a job on a film for a token amount with a royalty component. Then a suit decides he can get a bigger bonus literally burning your movie instead, and suddenly you’re out all that time invested and never receive proper or fair compensation for your work. The accountants can say, “Oh, this movie needed effects work, we only paid them with a few pizzas and a promised 1% royalty, now let’s project ourselves some massive sales and extrapolate to claim 20 million spent on effects!” and suddenly it’s money for nothing (and the chicks for free?) when the taxman comes around and listens to the sob story of burdensome expenses. Again, this kind of shenaniganry has decades of experience weaseling out of nearly all significant oversight or regulation and the corruption is systemic.

    This also really sucks for everyone involved, even if they actually do get fully paid, because even a single movie can be several years of work that suddenly became a worthless, unverifieable void on a resume. Truth is, it’s easy to rant for hours about the shady stuff going on.

    Bringing it back around, the WB games arm hasn’t been very good for people either. They’ve been shoehorning in predatory microtransactions and forcing battlepass style games-as-a-service mechanics in numerous games lately. I realize the devs themselves have no control over these kinds of additions forced from above. However, the catch-22 is that success for these games would only reward and reinforce the MBAs interjecting buzzwords and pulling the strings. So either the devs lose, and their game gets tossed, or the players lose, since management smells blood in the water and doubles down on profiteering mechanics in the next game. Unfortunately, rather than apply critical thinking and conclude that these toxic elements relate to the game’s unpopularity, they took to the media playing the world’s tiniest violin, vaguely gesturing that the poor devs worked so hard to make good games but the consumers are bad for not supporting them.

    This also sucks, which feels bad. Therefore, I leveraged a sarcastic inference relating two morally dubious, greed-driven examples of poor behavior by a wealthy international megacorp trying to paint itself as a victim. Such attempts at humor are sometimes used to make bad feelings turn into slightly less bad feelings, lightening a mood or delivering some modicum of mirth. In some cultures, it might be called a “joke”.




  • Seconding this, at first I thought it was obtuse and overly difficult. But once you get a feel for how the synergies work it’s amazing. Despite the simple structure it’s a much deeper and more mechanically complex game than Vampire Survivors, and you have a lot more control over your builds.

    On the other hand it’s a positively insidious timewaster. (But isn’t that the point?) I certainly never expected to get 100 hours of fun out of it, but that’s what happened.

    As for FPS, visually simpler stuff is perhaps easier to enjoy on the small screen. I highly recommend Amid Evil if you enjoy classic Quake style shooters. I used it to teach myself how to effectively play shooters with the touchpads, which can be a tough hill to climb but definitely pays off. Don’t be afraid to play with the control settings through Steam; personally I run 175% sensitivity, no accel or haptics, with high friction trackball to help quickly change directions. It took a few hours to figure out what worked but once you get a feel for what’s comfortable for you personally it only takes a couple minutes per game to dial in the control settings.